Preparing before the first game
A little preparation allows game day to go much more smoothly. BEFORE Saturday:
- Go to the SSJCA on-line site and print your team list and season draw. Paste a copy in the front of the scorebook, hold one for your own use & give copies to all team members.
- Get parent support for scoring; stumps & boundary markers; batters padded up and warmed up; & rotating fielders
- Use training time to have players rehearse some game day warm-up routines
- Run your eye over the rules & regulations
- Fill in your team declaration sheet located in the back of the scorebook. [Remember you declare 12 players in A grade; all other grades 13; BUT max 11 bat/bowl in match]
- Place into your mobile phone: your club sec & pres mobile numbers; an experienced coach from your club; plus Tom Croucher, SSJCA Comp Mgr (0402 412 061).
Take with you on game day:
As well as your cricket kit, scorebook & new balls, the following will help:
- SSJCA rules & regulations
- A broom
- Cricket counter
- Small pad & pen
- G1 key for toilets
- Band aids/first aid type stuff
When you arrive at the ground:
Arrive at least 30 minutes prior to start of play – but in week one, allow at least 45 minutes! Unlike many other sports, WE pitch in & help each other:
- Each team sets up the stumps/bails at one end of the pitch.
- Both teams sweep the pitch, mark the creases & clear ground of rubbish
- Each team sets out boundary markers for ½ the field. Many fields have natural boundaries that are easy to duplicate in week two. For large fields, we usually pace out the number of steps from the centre wicket or better still, use string. [Max boundaries for 8s -30m; 10s- 40m; 12s- 45m; 14s-55m; 16s-65m]
- Use the G1 key to open toilets
- Players warm up & routines
- Introduce yourself to the other coach
- Have people organised to score for the team (sitting with the other scorer in neutral territory);
At the toss:
(max 30 min 15 minutes before start of play)
- Swap team declaration sheets
- Check your watch agrees with the other umpire & agree on the time of the drinks break
- Agree on the signal given from square leg if a no-ball is bowled.
Taking the field:
- When fielding, the umpires should walk on together, a few minutes before start of play.
- Etiquette is the batters follow, then fielders.
- You should have: chalk; counter; small pad/pen; new ball if you’re bowling.
- Be aware of the bowling restrictions for your age group: max overs in an innings, in a day & in a spell.
- At the start of each over, (for your team & the opposition) update your pad with the name of the bowler & the over number. You keep track; the scorers are back-up.
- Restricted bowlers – signal to scorers
- Advise the scorers of each bowling change
- Make sure the scorers acknowledge your signals
- Teach the players to pass the ball to the umpires at any fall of a wicket.
- Teach the players to signal the umpires when leaving or coming back onto the field.
- Usual practice is for umpires to signal each other when 2 balls remain to be bowled.
- 60 over games – 10 min break at 10.15am; 50 over game 5 min break at 9.30am; if hot HOT conditions, breaks can occur hourly (max) BUT on the field
End of the week/game
- At the end of each week, if you have any team discussion/awards, KEEP IT ALL POSITIVE.
- Both umpires sign the scorebooks.
- Shake the opposition coaches hand & have your players shake hands with the other team at game end
- If a black & white arrives, we only need to do the square leg umpiring. (Fee is $75 each team for 60 over game; $65/team for 50 overs.)
- Pay him/her the match fee at the start of week 2.
Reminders to some Frequently Asked Questions
- Any ball off the pitch/on the edge, is a no-ball, not a wide. You can get stumped on a wide, not a no-ball.
- We try to make use of playing time, so:
- If ‘all out’ – play must continue if at least 15 minutes batting time remains (i.e. when you add 10 minute change of innings, 25 minutes of time, in total, is available for play.)
- If time remains, go into 2nd innings even if both teams think no outright result is possible.
- Max of 5 fielders allowed on the on-side; max 2 on-side behind popping crease
- Boundary is an imaginary STRAIGHT line between markers – it doesn’t curve outwards
- No player fields inside 10 m of striker end batter without protection. (This doesn’t apply to point, gully or slips.)
- Call is “no ball” if:
- It bounces over head height of batter standing upright at the crease
- It’s a full toss by a medium pace or fast bowler that goes above the batter’s waist height standing upright at the crease
- A slow delivery that passes on the full above shoulder height with batter standing upright at the crease While it’s the umpire at the non-strikers end who must signal, the square should be able to advise him/her – agree this at the time of the toss.
- Mankads (as they were previously referred to) don’t exist and a batter cannot be given out in this manner. BUT don’t teach your batters to leave the crease too early.
- All teams need to learn to finish play at the completion of the over at the scheduled time, to respect the playing time of teams that follow you. Teams with a 1.10 finish time need to be aware of Men’s cricket starting at 1.15pm from late in November.
- Be VERY VERY cautious about giving LBW’s. It needs to be:
- Pitched in a straight line from wicket to wicket; and
- The ball hits the batsman without hitting his bat; and
- You have no doubt it would hit the stumps
- If the ball pitches outside of leg stump, the batter can NEVER be out LBW. If the batter moves forward out of his crease or it hits the top of his pads, an LBW is much less likely. IF IN ANY DOUBT, DON’T GIVE LBW.
- Hint: start by standing with your hands clasped behind your back. This makes it less likely that you’ll instinctively raise a finger when there is an appeal.